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SPACE 1
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SPACE - Library 1 - Volume 1.iso
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567
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pop_edit
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readme.txt
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1978-02-04
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POPULOUS LEVEL EDITOR
by
Jim Nalewick
and
Thad Cousino
I) Introduction.
This program was written to allow you to modify the Populous
LEVEL.DAT file so you can change how the games are set up.
Once changed, you will play the game with the new options.
When you win the game you will go to the next level and get a
new Game Name.
The original game lets you make "Custom Games" but when you
win them, you do not get a new Game Name.
We wrote this program to help us in our effort to make a list
of all the Game Names.
If you find a certain game too hard, use it to modify the
options how you want them.
2) Getting Started.
Make a new DATA DISK that you will modify.
First, make a copy of your original Populous Disk for use with
this program.
DO NOT USE THIS PROGRAM ON YOUR ORIGINAL DISK!
This program will modify the file LEVEL.DAT. If you use it
on your original disk, it will be changed forever.
Copy the files from the original disk to a new disk.
The files you need are as follows:
GMUSIC1 LAND0 SPRITES0.DAT SPR_320.DAT
GWORDS LAND1
LORD.PIC LAND2
MOUTHS.PIC LAND3
QAZ.DAT
FONT.DAT LEVEL.DAT
If you have the Promised Lands Disk you can also copy it to
the new disk.
The files you can use from that disk are as follows:
GMUSIC1 LAND4 SPRITES4.DAT SPR_324.DAT
GWORDS LAND5 SPRITES5.DAT SPR_325.DAT
LORD.PIC LAND6 SPRITES6.DAT SPR_326.DAT
MOUTHS.PIC LAND7 SPRITES7.DAT SPR_327.DAT
QAZ.DAT LAND8 SPRITES8.DAT SPR_328.DAT
If you have the One's Final Final Frontier Disk you can use
it's data also.
Rename LAND4 to LAND9.
Rename SPRITES4.DAT to SPRITES9.DAT
Rename SPR_324.DAT to SPRITES9.DAT
Then copy the files "9" files to your new disk.
3) Using the new DATA DISK.
1) Boot the computer with your Original Populous Disk.
2) Start the game.
3) Click on the Globe to use Game Setup.
4) Insert the your new DATA DISK in Drive A.
5) Click on the Conquest Button to load in the new DATA DISK.
You will now be playing the game using the new data.
4) Using the program to modify the LEVEL.DAT file.
4.1) Load the program by double-clicking on POP_EDIT.PRG.
4.2) Next, pull down the FILE menu and click on LOAD FILE.
The data will then load into the program so you can change
it.
4.3) Pull down the PROGRAM menu and click on SET LEVEL NUMBER
to set what level you want to modify.
To set the level by Game Number:
Enter the Game Number you want to edit. Then
set the Level Number to 0.
When you click on OK the Level Number will be set
to the right value for the Game Number you wanted.
To set the level by Level Number:
Enter the Level Number to the value you want.
When you click on OK, you will go to the Level.
4.4) Pull down the PROGRAM menu and click on EDIT DATA to
start the edit for the level you wanted.
Click on the options as you want then.
At the top, you can enter the following items:
The number of Your People (1 - 99)
The number of His People (1 - 99)
His Aggression (1 - 10)
His Rating (1 - 10)
In the center, chose the following items:
Earthquake (On or Off)
Swamp (On or Off)
Knight (On or Off)
Volcano (On or Off)
Flood (On or Off)
Armageddon (On or Off)
At the bottom, click on GAME OPTIONS to set the general
game options. (See Item 4.5)
Click on OK to Save the Changes.
Click on CANCEL to Exit without saving the changes.
4.5) GAME OPTIONS. Use this to set the general game options.
In this box you can set the following items.
Water is fatal/harmful.
Swamps shallow/bottomless.
Can/Cannot build.
Build up and down/Only build up.
Build near people/towns.
In addition, you can enter the LANDSCAPE NUMBER and the
LANDSEED NUMBER.
The LANDSCAPE NUMBER is the number that goes with the
land and sprites you have.
Original Disk lands are as follows:
0 Grass
1 Desert
2 Snow
3 Rock
The Promised Lands are as follows:
4 Computer Land
5 Wild West
6 Block Land
7 Silly Land
8 French Revolution
The One's Final Frontier:
9 The One's Final Frontier
The LANDSEED NUMBER is a number that is used to generate
the landscape. It is a number from 1 to 65536.
(In Hex 0001 - FFFF).
Changing this number will change the landscape.
Click on OK to Save the Changes.
Click on CANCEL to Exit without saving the changes.
4.6 When you are all done, Save the Data back to Disk.
Pull down the FILE menu and click on SAVE FILE.
The modified information will be written to the file.
5) How it works.
The file LEVEL.DAT is the list of game options.
Every 5 games is a level. The game level are as follows:
Game Numbers Level
0 - 4 1
5 - 9 2
10 - 14 3
and so on up to...
485 - 489 98
490 - 494 99
Each level uses 10 Bytes of information.
(10 Bytes x 99 levels = 990 Bytes in the file)
Byte 0 = His Aggression. Values are from 1 - 10 (Hex 1 - A)
The lower the number, the higher
the aggression.
Byte 1 = His Rating. Values are from 1 - 10 (Hex 1 - A)
The lower the number, the higher
rating.
Byte 2 = His Options.
Bit 0 = Earthquake 0 = Off, 1 = On
Bit 1 = Swamp 0 = Off, 1 = On
Bit 2 = Knight 0 = Off, 1 = On
Bit 3 = Volcano 0 = Off, 1 = On
Bit 4 = Flood 0 = Off, 1 = On
Bit 5 = Armageddon 0 = Off, 1 = On
Bit 6 Not Used
Bit 7 Not Used
Byte 3 = Your Options.
Same as Byte 2.
Byte 4 = General Game Options.
Bit 0 = Water 0 = Harmful, 1 = Fatal
Bit 1 = Swamp 0 = Shallow, 1 = Bottomless
Bit 2 = Build 0 = Can, 1 = Can Not
Bit 3 = Build 0 = Up and Down, 1 = Up Only
Bit 4 = Build Near 0 = People, 1 = Towns
Bit 5 Not Used
Bit 6 Not Used
Bit 7 Not Used
Byte 5 = Landscape Number
Byte 6 = Number of Your People at Start of Game
1 - 255 (Hex 1 - FF)
NOTE: I only allow 1 - 99 (Hex 1 - 63). 99 people at
the start is more than enough to allow you to win.
Byte 7 = Number of His People at Start of Game
1 - 255 (Hex 1 - FF)
Byte 8 = High Byte of Landseed Number
Byte 9 = Low Byte of Landseed Number